Chicago: Instructions
Chicago is a dice game for 2 to 6 players. At the beginning of the game, each player receives lives in the form of chips. The number of lives depends on the number of players:
2 Players = 4 Chips
3-5 Players = 3 Chips
6 Players = 2 Chips
The aim of the game is to still have at least one of these lives remaining at the end of the game.
At the start of the game, the player to roll first is chosen automatically. This player has the opportunity to roll up to three times. Once satisfied with the roll the player must then announce either ‘high’ or ‘low’. If the player announces ‘high’, rolled 1s count as 100 points and 6s as 60 points. However if the player announces ‘low’, the 1s and 6s count as 1 point and 6 points respectively. The player, whose turn it is next, may only roll as many times as the first player. The same applies for the remaining players.
If the player announces ‘high’, the other players must roll higher scores, and visa-versa should the player announce ‘low’.
If a player rolls two 6s, he/she may convert one of the 6s into a 1. The die with the second 6 returns to the dice shaker. This is only possible if one more roll is available.
If a player rolls three 6s, the player must change these into two 1s, providing it wasn’t the last roll.
Should a player roll three 1s (Chicago), each of the opponents loses one life. Following this, the player to roll next is automatically decided.
If a player rolls 1-6-5, he/she may decide from which opponent a life is deducted.
The player with the worst score at the end of the round loses a life, but may roll first in the next round. The worst score means the highest score when ‘low’ is announced and the lowest score when ‘high’ is announced.
The winner of the game is the player who still has at least one life remaining at the end of the game.
Points
The rolls 2, 3, 4 and 5 are worth their face value.
1s are worth 100 points when 'high' and 1 point when 'low'.
6s are worth 60 points when 'high' and 6 points when 'low'.
2 Players = 4 Chips
3-5 Players = 3 Chips
6 Players = 2 Chips
The aim of the game is to still have at least one of these lives remaining at the end of the game.
At the start of the game, the player to roll first is chosen automatically. This player has the opportunity to roll up to three times. Once satisfied with the roll the player must then announce either ‘high’ or ‘low’. If the player announces ‘high’, rolled 1s count as 100 points and 6s as 60 points. However if the player announces ‘low’, the 1s and 6s count as 1 point and 6 points respectively. The player, whose turn it is next, may only roll as many times as the first player. The same applies for the remaining players.
If the player announces ‘high’, the other players must roll higher scores, and visa-versa should the player announce ‘low’.
If a player rolls two 6s, he/she may convert one of the 6s into a 1. The die with the second 6 returns to the dice shaker. This is only possible if one more roll is available.
If a player rolls three 6s, the player must change these into two 1s, providing it wasn’t the last roll.
Should a player roll three 1s (Chicago), each of the opponents loses one life. Following this, the player to roll next is automatically decided.
If a player rolls 1-6-5, he/she may decide from which opponent a life is deducted.
The player with the worst score at the end of the round loses a life, but may roll first in the next round. The worst score means the highest score when ‘low’ is announced and the lowest score when ‘high’ is announced.
The winner of the game is the player who still has at least one life remaining at the end of the game.
Points
The rolls 2, 3, 4 and 5 are worth their face value.
1s are worth 100 points when 'high' and 1 point when 'low'.
6s are worth 60 points when 'high' and 6 points when 'low'.

