Chicago is a fast dice game for 2 to 6 players! Push your competitors out of the race with the right announcement and a little luck and make sure they'll lose their lives one after another!
You start the game with 3 lives, which will be given to you in the form of jetons. The first player will be determined randomly and roll the dice up to 3 times. If the dice have been cast he then has to announce whether he will go “High” or “Low” for the following players. With the announcement 'High' the first throw of the dice has to be surpassed, with 'Low' the first throw has to be undercut. The dices now decide the round - every player can roll the dice as many times as the first player. The worst throw costs a life.
Your aim: Survive! You win if you still have a life at the end of the game.
In this game there are always 2 to 6 players competing against each other. The game is played in real time. You can find details on multiplayer versions here: How do multiplayer games work?
At the beginning of the game each player receives a certain amount of chips, or ‘lives’, depending on the amount of players:
- 2 players: 4 chips
- 3-5 players: 3 chips
- 6 players: 2 chips
The aim is to end the game with at least one life left.
The game randomly chooses a player to start the game. That player now has the opportunity to roll the dice up to 3 times. Then he has to announce whether he will go “High” or “Low”.
- If he calls “High”, then the 1 counts as 100 and the 6 as 60.
- If he calls “Low”, then 1 and 6 have their normal values.
The player who is next to roll the dice may only roll the dice as many times as the previous player. For example if the first player has only rolled the dice twice the remaining players can only roll the dice twice as well.
- If the first player calls “High”, then the other players have to roll higher numbers than him.
- With “Low” they have to roll lower numbers than the first player.
If a player rolls 2 sixes, they can change one of them to a 1, and the second dice goes back in the cup. They can however only do this when they still have once dice free.
If a player rolls 3 sixes, the player must change these into 2 ones, providing it wasn't their last roll.
If a player rolls three 1s (Chicago), then each of their opposition loses a life. It is then automatically decided which player may roll next.
If a player rolls 1-6-5, then they may decide which opponent loses a life.
The player with the worst score loses a life and is allowed to roll first in the next round.
Worst score means:
- if the first player has called “High” the lowest,
- if the first players has called 'Low' the highest number rolled in that round.
In the highly unlikely event that both players have thrown an equally low score, the player who last rolled loses a life, because they could not improve on the result of the previous roll.
End of the Game
The winner is the player who still has at least one life left at the end of the game.
- 2 to 5: always count according to their number value.
- 1s count 100 points if “High” has been called
- 1s count 1 point if “Low” has been called
- 6s count 60 points if “High” has been called
- 6s count 6 points if “Low” has been called