Buraco is an Italian card game, which has its roots in South America, where it is also known as Burako. Buraco is very popular in Italy where it is also played at tournaments and championships. It is a faster version of Canasta because players can pick up spare cards in case they run out of cards ('to go to the source'), which results in various versions of laying cards.
Buraco is a game for 2 or 4 players, who form 2 teams. Your aim is to reach the previously agreed point score by laying cards in combinations especially Buraco.
Take part in this entertaining and fast version of Canasta!
You can find details on multiplayer versions here: How do multiplayer games work? In the lobby you can select which game style and card image you want to play under Settings.
You can open up a game round by clicking on the button ‘New Game’. You can decide who takes a seat at your table, how many players can participate (2 or 4), the amount of stakes and the point score you need to reach to win a game (1 round up to 505, 1005 or 2005 points). Of course you can also join a round already opened by another player.
The display at the right side of the gaming table will show whose turn it is, the remaining time to take your turn, the maximum number of points which were agreed as well as the stake and your credit. You can also see which activity is required by you. The point score reached by each player through laying cards in every round is displayed above the player names and below the overall point score of all rounds played so far.
Below the player name you can see the number of cards, which the relevant player holds and the number of cards in the stock pile. You can chat with your fellow players via the chat function.
Buraco will be played with 2 sets of French cards with 4 jokers added (a total of 108 cards). 4 players play in 2 teams of two. Each player is dealt 11 cards at the beginning of a round. You can see your cards in front of you. 22 cards will be taken off the pile to form to replacement piles (the sources). The remaining cards will be placed face down in the stock pile. The first card will be turned over and forms the discard pile. Every move starts by drawing a card from the each of the 2 piles and discarding a card. If you decide in favour of the discard pile you have to pick up all its cards. If the discard pile only consists of one cards you cannot discard this card in the current round.
To draw or discard a card from one of the piles you can click on the desired card and drag & drop it in the desired position.
To the right of your player name you will see the buttons 'Change Sorting' and 'Undo'. The first button enables you to resort your cards and with the second one you can pick up discarded cards again.
Displaying / Announcing
To collect points for you or your team you can discard cards if you have a valid card combination. You can discard groups, this means cards with matching ranks (e.g.: Queen of Hearts, Queen of Spades, Queen of Diamonds) A sequence consists of cards of the same suit with consecutive ranks (e.g.: 4 of Clubs, 5 of Clubs, 6 of Clubs. Aces can only be added at the begnning or the end of a sequence. You can supplement your combination during the game. To lay or supplement cards click on the blue button, which is displayed below your card, and the card or combination will be placed in the centre of the playing field.
A combination has to hold at least 3 cards to be discarded. If a combination holds more than 6 cards it is called Buraco.
The 4 jokers and the 8 Twos are the so called 'Wild Cards' and have a special status at Buraco: The joker can substitute any other card. You can lay the Two as a Two or use it as a replacement for other cards (in this case they are called pinellas). Any combination can only contain one wild card (joker or pinella).
You can move a wild card in your combination up or down with drag & drop, e.g. the wild card in the combination 2-7-8-9 can be moved to the other side and the Jack added: 7-8-9-2-B. If you have used a wild card in a sequence you can replace the missing card and the wild card will move to the lower end of the sequence, e.g. the 5 can be added to the sequence 3-4-Joker-6-7. 5 replaces the joker and the joker moves down. The sequence now looks as follows: Joker-3-4-5-6-7.
If a combination holds more than 6 cards it is called Buraco. If this combination does not contain a wild card it is a pure Buracoand carries the most points. If the Buraco contains a wild card but consists of 7 consecutive cards it is a half-pure Buraco; if a wild card interrupts the sequence of cards (because it is placed in the middle of the sequence) this is called a dirty Buraco.
'To go to the source'
Every player or team can 'go to the source' once before the round is finished. This happens automatically if you have discarded all your cards. You will then be given one of the two source piles of 11 cards which had been put aside at the beginning of the game.
If you end your move by discarding your last card onto the discard pile you will receive the source 'while discarding'. If you have placed all your cards in combinations and no more cards at hand to discard onto the discard pile you will receive the source 'while flying' and it is still your turn.
End of the game
As soon as a player or team, who has been at the source once already has discarded all his/their cards again and ends his move by putting his last card onto the discard pile the round is over and the points will be counted. The round can only be finished if the player or team has/have at least one Buraco. A round is finished automatically if only 2 cards are left on the discard pile.
Once a round is finished the points will be counted as follows and displayed in a settlement window which you have to confirm:
- A pure Buraco is worth 200 points.
- A half-pure Buraco is worth 150 points.
- A dirty Buraco is worth 100 points.
- You will be awarded an additional 100 points for finishing a round.
- If a team / player has not been to the source in this round 100 penalty points will be deducted.
- Hand penalty: for any card the player has left the card values will be added up and counted as penalty points.
- Threes, Fours, Fives, Sixes, Sevens: 5 points
- Eights, Nines, Tens, Jack, Queen, King: 10 points
- Ace: 15 points
- Twos: 20 points
- Joker: 30 points
The game is finished as soon as one of the teams has reached the agreed limit. If the agreed minimum score hasn't been reached in a round an additional round will be played and the points scored so far will be carried over. If both teams have surpassed the agreed point score the team, which has more overall points wins. If the point scores of both teams are equal the game ends in a draw.