You can find details on multiplayer versions here: How do multiplayer games work? In the lobby you can select which game style you want to play under Settings.
You can start a new game round by clicking on the button ‘New Game’. You decide who can take a seat on your table and how high the stakes will be. You can also determine how many players participate and the amount of points you need to win this round. You can also join a round already started by another player.
The display at the right side of the gaming table will show whose turn it is, the remaining time to take your turn, the maximum number of points which were agreed as well as the stake and your credit. You can chat with your fellow players via the chat function.
It is your turn when the callsign is displayed. If you can see an arrow it's your opponents turn.
Jolly is played with two decks of 52 cards and 6 jokers. Each player is dealt 13 cards at the beginning of a round. The remains of the deck are placed face down to form the stock.
To be able to lay off cards you need to create certain combinations of cards, which you can lay in front of you as groups. You distinguish between sets (3 or 4 cards of the same value but different suits, e.g. 3 Tens or 4 Aces, where none of the cards occur twice) and sequences (at least 3 cards of the same suit in sequential value, e.g. Seven of Clubs, Eight of Clubs and Nine of Clubs). You can use joker cards to substitute for missing cards in the formation of a set or a sequence. 2 jokers cannot be placed side by side and each set must only contain 1 joker. An Ace can be added at both ends but not 'around the corner' (King, Ace, Two).
At the beginning of a game your cards are placed in front of you on the table and your current number of points is being displayed. The top left corner contains 2 piles of cards. The stack of cards displaying a face up card is called discard pile. To withdraw a card you click on the stock and the top card is then placed in your hand.
To place one of your cards on the discard pile, you click on the desired card or drag & drop it to the discard pile. Joker cards can only be dragged & dropped on the stack or in the centre of the field.
The button 'Display’ is also displayed in front of you. Once you have a created one or several combinations worth at least 30 points this button becomes active and is no longer grey. A set or a sequence in a player’s hand is marked by a blue line on the appropriate cards. However, the blue line is only displayed if you have put the cards in the correct sequence. You can reorder your cards at any time - even if it’s not your turn. For this purpose, click on the respective card and drag it with the mouse to the desired location.
To add cards to sets or sequences you can click on one of your cards and drag & drop them to the desired location. To display a card in the correct row arrows will be displayed at the end of the relevant set/sequence. If you release the mouse button the card will be added to the chosen combination.
Every move of the game consists of each player drawing a card from the stock pile and discarding the card if it's not needed. As soon as you have sets and sequences worth at least 30 points you can display them in the centre of the game table.
Once you have displayed your cards you can in the next game round draw a card from the stock pile or several cards from the discard pile. The cards of the discard pile are displayed side by side for you to be able to see the last 5 cards. You will receive the card you have clicked on as well as all the cards that have been discarded on this card. You can draw an unlimited number of cards from the discard pile. Although your hand can never contain more than 20 cards. The cards drawn don't have to be displayed in a set/sequence.
As soon as you have displayed 30 points you can display further sets and sequences worth less than 30 points. You can also add matching cards to combinations displayed in the centre of the gaming table.
If the stock pile is used up during the game the discard pile - except for the last 3 cards - will be shuffled and used as a stock pile.
If there is a group or a sequence in the middle of the playing table which includes a joker, you can pick up this joker if you have the card that the joker represents on your hand. The joker can only be drawn from a set in the centre of the table if the fourth card has been added already.
End of the Game
The round is finished if one of the players has displayed or added all of his cards and discarded a card on the discard pile. The players' scores will then be displayed. The credit points of the displayed cards in the centre of the table will then be offset by the debit points (cards the players have left).
To start the next round please click on the button 'Next’. If a player has reached the previously agreed number of points the round is finished and this player has won.
Displayed cards (credit points):
- Picture cards: 10 points
- Aces are worth 11 points, unless they are applied to the lower end of a sequence, then they count as 1 point
- Jokers have the value of the card which they are replacing
- All other cards are worth their face value
Cards the players have left (debit points):
- Picture cards: minus 10 points
- Aces: minus 25 points
- Joker: minus 50 points
- The remaining cards are worth their face value.
The player who has ended the game receives a bonus of 30 points. If a player displays all his cards in one move (hand), the debit points of the cards the other players have left will count double and the displayed cards (credit points) once. The winner of this round will be credited the bonus and his credit points twice.