You can find information about multiplayer games here: How do multiplayer games work? In the lobby you can select which game style (Spanish or French) you want to play under Settings.
You can open a round by clicking on the button “New Game”. You decide who is allowed to play on the table, how high the stakes are and how many players (2 to 4) you want to play with. You can choose between the Italian version “Scopa” and the Spanish version “Escoba”. If you opt for Escoba, you specify how many points (11, 15 or 21) to play for. Of course you can also join a round already opened by another player.
At the top edge of the table, you can see whose turn it is, the stake and your credit. Under the names of the players, you can see symbols with brooms, cards diamond/coins, 7 and P. These give you information about which player currently has the best chances to win points in the individual categories. You can use the chat function to chat with your fellow players.
How the game works
The game is played with 40 cards in 4 suits. If you opt for the French deck, this consists of the suits Diamonds, Clubs, Hearts and Spades. If you opt for the Italian/Spanish deck, this consists of the suits Coins, Swords, Cups and Clubs.
- Ace: 1
- 2: 2
- 3: 3
- 4: 4
- 5: 5
- 6: 6
- 7: 7
- Jack / Fante: 8
- Queen / Cavallo: 9
- King / Re: 10
Each player receives three cards. Four further cards are laid out face up on the table. Once all players have played all three of their original cards, they receive a further three from the deck.
The player whose turn it is tries to take one or several cards from the table using a card from his/her hand. The following rules apply:
- With Scopa:
The cards you take from the table must come to a total value equal to that of the card in your hand. If there is a card on the table that has the same value, you must take it. If you are unable to take one or more cards from the table, you must place one of your cards on the table face up.
The following cards are on the table: 2, 3, 8 (Jack/Fante) and 10 (King/Re). You have an Ace and a 5. With your 5 you can take the 2 and the 3 from the table.
If, instead of the Jack there is a 5 on the table, you may not take the 2 and 3. You must take the card of the same value, therefore the 5. If you only have an Ace, you can only take another Ace from the table.
- With Escoba:
The cards you take from the table must come to a total value of 15 including the hand card.
The following cards are on the table: 2, 3, 8 (Jack/Fante) and 10 (King/Re). You have an Ace and a 5 in your hand. With your 5, you can take the King from the table, as the King is worth 10 points, which totals 15 points when combined with the 5.
If you only have an Ace, you would be forced to place the Ace on the table. This is because it is worth one point and therefore cannot be combined with the other cards from the table to total 15.
Clear the table “Scopa” / “Escoba”
If you can take all of the table cards in one go, this is called “Scopa” or “Escoba” and you will be awarded an extra point. The idea of the game is to achieve this as often as possible to pick up extra points and prevent the opponent from doing so. If the table is empty, the next player must place one of his/her cards in the middle of the playing field.
With “Escoba”, another extra point is awarded if the open cards that have been dealt total exactly 15 points. 2 points are awarded if the total comes to exactly 20.
End of the game
When no more cards are available, the round finishes and the points are totalled up. The last player to have taken a trick receives the remaining table cards. However no additional “Scopa”/”Escoba” point is awarded for this.
A Scopa game is over as soon as a player has won 11 or more points at the end of a round. This player is the winner. If more than one player achieves the same score, further rounds are played until one of the players wins outright.
In Escoba, the winner must reach the previously agreed points total. If scores are equal, another round is played.
If you have taken the most cards, you receive a point (card symbol). The player with the most Coins/Diamonds also receives a point (Diamond/Coin symbol). The player who has the 7 of Coins/Diamonds also receives an extra point (symbol 7). All the above points are awarded only if scores are not equal and there is a clear winner.
For Primiera (P symbol), a combination of 4 cards with a card from each suit, an additional point is awarded. Should a player be missing one or more suits, he/she loses the Primiera point to a player with more suits.
The number of points for Primiera differs from normal card values. They are listed in the following table:
The “Primiera” cards
- 7: 21
- 6: 18
- Ace: 16
- 5: 15
- 4: 14
- 3: 13
- 2: 12
- Court cards: 10
Taking as many cards as possible is generally the way to win. Particularly important, however, is collecting as many Coin/Diamond cards as possible. Furthermore it is worth attempting to take sevens (especially the Coin/Diamond seven) and sixes to receive the Primiera point. If a player can achieve this and simultaneously clear the table as often as possible, the game is as good as won.
Special tips for Escoba
When playing Escoba, you should also keep an eye on preventing your opponent from clearing the table. To achieve this, you can leave cards on the table that have a value so low that the opponent has no chance of making a total of 15, or so high that the opponent can take cards with just a single card, which you know he/she cannot have. You should keep an eye on which cards have already fallen and which are still in play.
Special tip for Scopa
When playing Scopa, players should also keep an eye on preventing the opponent from clearing the table. There are 2 strategies for this: You can either attempt to keep the value of the cards on the table above 10, stopping any player from clearing the table. Or you can attempt to put cards on the table that you know the opponent does not have suitable cards for. If you know, for example, that all four 6s have already been played, you could safely put a card value of 6 on the table.