You can find information about multiplayer games here: How do multiplayer games work?
You can open a round by clicking on the button “New Game”. You decide who is allowed to play on the table and how high the stakes are. You decide the numbers of players and the length of the game. Should you select 1, one game will be played, if you select 50, the game will be played for up to 50 points. Of course you can also join a round already opened by another player.
If a player exceeds the limit of 50 points, then they lose. If you play against 2 or 3 players, the player who reaches the point limit is then out. The game continues until a single player remains.
On the right-hand side of the table, you can see which player's turn it is, the remaining time to take your turn, the maximum number of points which were agreed and the stake and your credit. You can use the chat function to chat with your fellow players.
When the “knocking” option is enabled you can view the cards located on the discard pile before your fellow player takes it by clicking on this button (only with at least 3 players). You only have the possibility to a “knock” a card in the case of an immediately layable combination of cards. If you have clicked on the button in time, you will get the desired card along with two additional cards from the pick-up pile and then it’s your turn.
If you choose the “hand-rummy” (“straight hand”) option, the points count double if all of the cards are laid out in one go.
How the game works
The game is played with 2 decks of 52 cards plus 6 jokers cards. Each player receives a hand of 13 cards at the beginning of each round. The remainder form the stack.
To be able to lay cards you need to create meaningful combinations of cards from your hand that you can lay as characters. Here a distinction is made between sets (3 or 4 cards of the same value but different suits, e.g. 3 10s or 4 aces, where none of the cards occur twice) and sequences (at least 3 cards of the same suit in sequential value, e.g. 7 of Clubs, 8 of Clubs and 9 of Clubs). You can use joker cards to substitute for missing cards in the formation of a set or a sequence. An Ace can be applied both at the top and at the bottom end. However, you can not lay a King, Ace and a 2 together.
At the beginning of a game each player’s own cards are placed in front of the player fanned out on the playing table and the player’s name and the number of points each player has is displayed. At the top left there are 2 decks of cards. The stack of cards with the face up cards is the discard pile. You can pick up from both the stack with the face up cards as well as from the stack with the face down cards. To do this you simply click on the desired pile and the top card is transferred to your cards. To place one of your cards on the discard pile, you click on the desired card or drag it by drag & drop on to the discard pile. Joker cards can only be placed by drag & drop on the stack or in the middle of the field in general.
In front of each player the button “Lay” is also displayed. Once you have a formed a combination in your hand to lay, this button becomes active and is no longer coloured grey. A set or a sequence in a player’s hand is marked by a blue line that stretches across the appropriate cards. However, the blue line is only displayed if you have put the cards in the correct order. You can reorder your cards at any time - even if it’s not your turn. To do this, click on the respective card and drag it with the mouse to the desired location.
If it is your turn, you can pick up a card from the pick up pile or you can take the last card laid. If your card combinations result in groups or sequences, you have the possibility to lay them. Then you lay one of your cards on the discard pile, regardless of whether you have laid cards or not. Then it is the next player’s turn.
A player can only lay cards if the combination consists of at least 3 cards with a maximum of 1 joker card.
For the first time laying cards you need at least 30 points in a combination. The cards are to be laid out in the middle of the playing table. Any player who has already laid once has the opportunity to add matching cards to the groups and sequences lying in the middle of the playing table. If a player, for example, lays a 7 of Clubs, 8 of Clubs and 9 of Clubs, the player who owns the 10 of Clubs can lay this card with the sequence. Then you could lay the Jack of Clubs etc. However, a card may not be duplicated within a group.
The cards laid are placed in the centre of the table. To add cards to card combinations, you click on one of your cards and drag them using drag & drop to the desired location. To lay the cards in the correct order, blue arrows are displayed at the respective ends of the group/sequence. If you release the mouse button, the card will be laid in the respective row.
During the game, the cards have the following points:
- Face cards have a value of 10 points
- Aces are worth 11 points, unless they are applied to the lower end of a sequence, then they count as 1 point.
- All other cards are worth their face value.
- Jokers have the value of the card which they are replacing
If there is a group or a sequence in the middle of the playing table which includes a joker, you can pick up this joker if you have the card that the joker represents on your hand.
End of the game
Once a player has laid out all of their cards and has discarded their last card on the discard pile, the game ends. Then the points are calculated. Each player receives points for the cards that they have not yet laid. If a player exceeds the number of points agreed upon at the beginning, he/she retires from the game. The remaining players play on. The last player left in the game is the winner.
In the points calculation, the respective number of points on the cards that the players still hold in their hand will be shown. Then click on the “Next” button. If you have achieved more points than agreed at the beginning, a red X and the “Exit” button will appear above your player name. If you click this button, you will automatically return to the game’s lobby. If you achieved fewer points than agreed at the beginning and you click on the “Play” button, the following will happen: New cards will be dealt and the next round begins.
If the game has ended, the players’ points will be calculated as follows:
- Face cards are worth 10 points
- Aces are worth 15 points
- Jokers are worth 30 points
- All other cards are worth their face value
If a player manages to lay all of their cards at once (hand-rummy or hand-straight), the opponent’s points will be counted twice, if this option was selected at the start of the game.